Sacrarium Pario "Final" Build
Sacrarium Pario » Devlog

I'm pretty sure nobody want to see the above when they opened this announcement or the game, but it is the current reality.
At present, I will not be bringing on an additional artist to complete the missing CGs for Sacrarium Pario. Despite this, I hope that some enjoyment can still be found in the endings provided. I'm sorry that they took this long to come out. I really did think I'd get them out sooner.
For all of the love and support you have given this series, truly, thank you.
Files
Sacrarium Pario - Android 278 MB
59 days ago
Sacrarium Pario - Apple 268 MB
59 days ago
Sacrarium Pario - Windows 272 MB
59 days ago
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Sacrarium Pario
A twisted yandere romance with a pair of poly LIs.
Status | In development |
Authors | Stygian Eye Stories, Rian |
Genre | Visual Novel, Interactive Fiction |
Tags | Amare, Dark Fantasy, horror-romance, Otome, Romance, yandere |
Languages | English |
More posts
- Sacrarium Pario Week 2 PatchOct 31, 2024
- Devlog: I'm Kind of Out of the Hole NowDec 14, 2023
Comments
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I'm also surprised that you left out the image that used to be in the main menu in older versions. The one where Violo and Vivere are walking along the beach together. It was a great GG that fits in perfectly with the end of the first beach scene. I apologize for my nitpicking, I just really love this game and the series as a whole.
This is a really cool mandela effect. I think you might be thinking of a really popular piece of fanart by brbbringingnachos. The main menu has always been a plain beach, and there has never been a beach walking CG.
Well, I could be wrong, but if I'm wrong, what is this? Right in the main menu of the demo version from jam?...
Oooooooh!
I don't have that sketch. Rian must have added that, as they had to upload the yanjam demo because the end of yanjam coincided with my injury. Iwas actively trapped at a hotel away from my rig at the time. I had to guide Rian through packing and uploading the demo from my phone. That's adorable. Maybe we did discuss it? The week of the demo release and the following ten months were frankly a blur of stress, pain, and discomfort, so I really don't remember much.
I don't have that sketch though, nor do I have access to the loose files (because I didn't compile the demo build). So, I have no way of adding it to the live versions I'm building.
You puzzle me more and more... Of course you have this sketch... Just use depack on the demo. As one of the developers you can safely use or any other similar utility. But ok I'll leave this topic. Apparently it's just not in demand.
Just finished reading. I'm happy that this particular game didn't hang in the void forever unfinished... But I can't help but notice that all this led to a large number of typos in the new text. Where to report them? Just don't say the word Discord please. If you are well informed about the situation in the world, you know that this system is blocked in a number of countries and in turn, it also unobtrusively but consistently blocks representatives of some countries.
You can submit them via the bug report form found here.
very excited to play the final version!! Congratations on the release!
I wish the best to the artist and hope they stay safe.
As a graphic designer (thanks for hiring me to design your logo btw!) who has been through a similar situation, I really respect your decision not to bring in someone else to finish the game.
Best wishes to the artist and congrats on the game's release!
Oh gosh, I'm so sorry to hear the artist is going through a hard time. I wish all the best to them and to you too; stay safe and take care!!
And also: congratulations on finishing the story!! I'm excited to play it!!